Haswell i7, nvidia 7 series 2gig gfx, 16gig ram, 512gig sad and 3200 X 1800 res screen

UKIan wrote:Released today, bought one, delivery November.
Haswell i7, nvidia 7 series 2gig gfx, 16gig ram, 512gig sad and 3200 X 1800 res screen
Tappy wrote:UKIan wrote:Released today, bought one, delivery November.
Haswell i7, nvidia 7 series 2gig gfx, 16gig ram, 512gig sad and 3200 X 1800 res screen
Sweet!
UKIan wrote:It is spectacular. It's the screen I'm curious about the most, Apple does scaling, Microsoft, ... doesn't so much, so we'll see if this is going to be a boon or a bugger I guess.
Johnmcl7 wrote:Windows 8 was a big step forward for scaling, 8.1 is supposed to be better again so should be usable, it will be interesting to hear what you think of it though.
John
jurassicjim wrote:How much was it?
j
UKIan wrote:Graphics wise it has the GT 750M and an Intel 4600. Bizarrely 3dMark can't see the nvidia card, but the intel 4600 piece was producing similar results to the GT 555M in the XPS 17. You read that right, the integrated graphics card was as fast as the dedicated card in the old machine.
Johnmcl7 wrote:At a wild guess could the small unidentified port be mini-display port?
http://cdn-static.zdnet.com/i/story/60/ ... ayport.jpg
I have to laugh about 1080p being a small window on the screen, it just shows what a crazy resolution the screen is. Have you checked the graphics card control panel? Usually games default to stretching the game to fit the panel and ignoring the aspect ratio which was an issue when most games were 4:3 and the panels were 16:9 but shouldn't be an issue now. You should be able to set the GPU driver to stretch the output to fit the panel when it's running at a lower resolution.
How are the Intel and AMD cards supposed to interact, is the AMD driver meant to step in when there's a lot of 3D action? It doesn't seem right that 3Dmark is seeing the Intel iGPU.
John
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