Sunset Overdrive has just been free on Xbox Gold and looked not bad so I've been trying to get into that over the weekend, it's sort of a mix between Jet Set Radio (lots of grinding along rails and chaining them together), Infamous (lots of mid air antics and climbing stuff) and Scott Pilgrim vs the World (lots of tongue in cheek references to itself, other games, films etc.) The plot is that an energy drink has gone wrong and converted its users into mindless monsters and you need to sort them out with a variety of different entirely unique weapons. The humour tends to fall flat and the controls just don't feel anywhere near as tight as they could be, with Infamous they really nailed this aspect and it feels great as you tear across the city with ease but Sunset Overdrive feels clumsy in comparison and quickly gets irritating. The game also keeps trying to through far too much at you, you have upgrades for weapons, you can create upgrades for weapons, buy more weapons, overdrives for your character, use medals to buy upgrades for your character then there's a tower defence side of the game, a flying mini game etc.
Having an open world and a variety of challenges to play and skills to upgrade to should be extremely attractive as it is in Infamous but I just wasn't clicking with the gameplay and had no inclination to do that.
I then moved onto Rise of Tomb Raider after enjoying the previous one and so far it seems much the same, it keeps the same solid gameplay as the first but also a bit too many quick time events and linear sections. The game really shines though in the sections where it opens up into an area and you can have a look around to gather supplies, kill animals, kill enemies etc. and work your way through some small puzzles, I'd prefer they'd focused on this type of gameplay as I thought they should have done with the first game. I kind of get they're trying to tell a story and many of the scenes and the main character models are visually impressive but on the whole I couldn't really care less about the story particularly as with the first game, Lara is still an elite assassin capable of easily demolishing the ranks of professional mercenaries despite having no background in combat at all. It feels really out of place when it then kicks back to her archaeological side although I guess I can't complain too much as the combat is a solid part of the game unlike Last of Us where it's a total pain in the neck.
We are outnumbered by enemy titans, recommend aggressive sustained counterfire