2016- the year of VR?

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Johnmcl7
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2016- the year of VR?

Postby Johnmcl7 » 21 Jul 2016, 14:41

Tappy wrote:Source of the post A guy in work bought the Vive after trying out a preview and he swears by it. I guess he's had it a few months now, but every time you talk to him, he has a new story to tell. His most recent one was about a particularly complex manoeuvre he was doing in Elite which made him feel queasy. This pleased him! He has videos of him and his brother playing some standy-uppy games on it and it's just set up in his bedroom in an open floor space of, say, 2m x 3m.


I know what you mean, it's not queasy in a travel sick sense but in a way that makes you feel like you're in the world. I tried a bit of Grid Autosport but couldn't get the controls working properly but even then, there was a proper feeling of speed as the car fired up a hill and down into the next corner. That's good to hear he doesn't have any space issues as reading comments from actual Vive owners it doesn't seem to be an issue despite it being marked as a negative by reviewers, I think I am going to go for it but need to decided on a graphics card first. The AMD RX480, the Nvidia 1060 and the Nvidia 1070 seem the obvious options to choose between although the Nvidia EU pricing seems appalling even though we are normally ripped off and have a weaker pound. The 1070 is marked as expensive at $430 dollars and it's a whopping £400 quid here and with a complex part like the GPU, there's a good chance it's going to fail at some point so warranty is important. The RX480 and 1060 seem to be fairly close, the AMD is slightly tempting for being cheaper and having a blower plus I don't think for the additional cost of the 1070 you're getting a huge amount of performance. However the 1070 also has a decent blower (none of the 1060's seem to) and the 1070 seems better suited to 1440p gaming so I'm leaning that way.

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2016- the year of VR?

Postby jurassicjim » 21 Jul 2016, 14:54

We have a Vive at the office, and it's setup in a nice big space so we can move around a bit. Even though you can move around, most games don't really require it that I've played so far.

I tried out the Trials Of Tatooine Star Wars VR experience thing today. It was good, but a bit underwhelming. I can see the potential though if they flesh out the experience a bit.

Generally, I love VR and can't wait for the Playstation VR (reviews permitting).

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2016- the year of VR?

Postby Johnmcl7 » 26 Jul 2016, 20:29

I made my mind up and ordered the Vive with a new graphics card and now excitedly waiting for it all to arrive. I see Occulus are coming out with room scale stuff as well so there's probably going to be more out there that uses it.

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2016- the year of VR?

Postby jurassicjim » 01 Aug 2016, 10:02

Nice John! Let us know how you get on.

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2016- the year of VR?

Postby Johnmcl7 » 02 Aug 2016, 00:03

So far it's been pretty much as expected in that it was a total pain in the neck to get going but awesome when I got it setup. I had trouble getting the laser tracking base stations seeing each other and skipping the channel then issues with the software as well as some of the components kept crashing when running room setup, I couldn't get room scale working either as it kept saying the area was too small. It all felt worthwhile the moment the Steam VR intro fired up, you start inside a normal room but as you look around the furniture all folds away and you're left to look around a large warehouse which feels impressive itself then you pick up the Vive controllers which are eerie as they're tracked so perfectly. It's not like Wiimotes where you have that odd vagueness and imprecision whereas the Vive controllers are very precise with even the triggers on the underside moving exactly the same in the virtual world as they are in the real. I couldn't understand what the issue was that the Rift came with a standard controller but I see now, using a normal controller or mouse/keyboard is an odd disconnect as the VR headset is quite immersive and takes you out of the real world but the normal controllers outwith that world. Having the Vive controllers that match the real world to the in game makes such a difference.

After getting it working fine seated, I thought I'd have a go at getting it working room scale which went ok the second time so I must have been just out the first time I was trying. To set up room scale you start by letting the laser trackers see the headset and the controllers then place the controllers on the ground then you take one of the controllers and point it at the monitor then move it round the outside edge of the space you want to use for VR. The room scale works better than I thought not because you move your feet around the floor much but it gives space to move the controllers about which take more space than you realise, rather cleverly if the Vive controllers reach the edge of the playable space you get a faint blue grid to warn you.

The headset is a bit uncomfortable as I find you need to have the headset resting on your cheek bones which is higher than it feels it should be sitting, if you let it sit in a sort of sunglasses position the image is a bit out of focus as it has to be spot on. I find about an hour is about as much as I can manage before it gets uncomfortable and I want to take it off but the Rift DK2 wasn't different in that regard, I managed about an hour with that as well. I've somehow damaged my neck (unrelated to the VR) so frustratingly haven't been able to use it much and not sure right now if it is just going to gather dust once I get over the initial excitement. Given the high cost of VR at the moment I guess I should be impressed at how much support there is for VR at the moment but it does feel very immature, I was quite surprised to find there's no support for Youtube 360 despite it being an obvious thing but hopefully that sort of thing will come in time.

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2016- the year of VR?

Postby Tappy » 02 Aug 2016, 09:33

VR Porn, someone tell me about the VR Porn already!
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2016- the year of VR?

Postby Johnmcl7 » 02 Aug 2016, 15:26

I'm a bit scared to see if VR porn is even a thing? I guess you could use 360 degree cameras but not sure if that would be a benefit.

I was amused by this video:



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2016- the year of VR?

Postby scarbunny » 02 Aug 2016, 15:31

I've not watched the video yet but Eurogamer tried out VR Porn at E3

http://www.eurogamer.net/articles/2016- ... porn-at-e3
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2016- the year of VR?

Postby Johnmcl7 » 04 Aug 2016, 00:08

The video is brilliant, I felt sorry for how awkward the guy looked but it was funny.

For the record, I've tried VR porn before and Chris isn't entirely alone in thinking it makes everyone look massive. At the moment, it's a bit more unsettling than it is erotic


Sounds awesome!

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2016- the year of VR?

Postby Tappy » 04 Aug 2016, 10:02

I like massive... well into giant porn :?
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2016- the year of VR?

Postby robbo » 20 Aug 2016, 00:01

Well, the aeroplane game that I played was fun! Loved honking the horn and spraying the hose. :?
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2016- the year of VR?

Postby Johnmcl7 » 19 Nov 2016, 01:11

Google Earth VR came out this week which is really impressive although it's odd it's a Vive exclusive rather than on the Google platform.

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2016- the year of VR?

Postby Replicant » 16 Dec 2016, 14:43

If we could play Syndicate in VR mode, that would be awesome. Too gimmicky right now for me. Not as lame as 3D TV's but it's getting there.
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2016- the year of VR?

Postby Johnmcl7 » 16 Dec 2016, 17:04

On what basis do you think it's a gimmick? I've played a wide range of VR experiences and games and to make any sort of comparison to 3D TV's is very wrong, I never saw any benefit to 3D TV's and actually preferred watching in 2D. VR on the other hand amazed me with the very first tech demo I tried and has continued to impress since then, I've had quite a few different people try out my set up (including Robbo) and most people have been amazed just by the loading area before they've even got into the game. Experiences like walking along a mountain in the Lab or flying along the globe down to a location in Google Earth can be genuinely breathtaking and for gaming, it's something truly new and different which is very refreshing when there's not been much else of interest in the gaming market recently.

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2016- the year of VR?

Postby jurassicjim » 22 Dec 2016, 18:05

Yeah, I'm with John. When done correctly, it is very impressive and I hope to see more of it and the tech improve.

To be honest, even the shallow, and not very good VR experiences are still worth experiencing.

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