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2016- the year of VR?

Posted: 01 Mar 2016, 17:39
by EviL Ras
V2.0 I AM Cardboard is £15 with prime delivery on amazon. Alas, i have no money at all, So cant even afford that!

2016- the year of VR?

Posted: 16 Mar 2016, 00:33
by Johnmcl7
The details of the different VR systems are starting to firm up a bit, some first impressions on the HTC Vive here:

http://arstechnica.com/gaming/2016/03/n ... -vive-pre/

Sony have confirmed the details of their system which will be £350:

http://www.polygon.com/2016/3/15/112408 ... -price-ps4

It undercuts the Vive and the Occulus although it does need the £40 PS camera which isn't included.

AMD have also thrown their hat into the ring with a partnership to provide an entirely self contained VR headset:

http://www.theinquirer.net/inquirer/new ... dows-10-pc

John

2016- the year of VR?

Posted: 16 Mar 2016, 09:50
by jurassicjim
Kind of interested in the Playstation VR. Semi reasonable price, so I'll be keeping an eye on it.

j

2016- the year of VR?

Posted: 16 Mar 2016, 15:02
by scarbunny
I have an Amazon pre-order on the PSVR, according to their details on the store page I meet the criteria for launch day delivery.

I don't know if I actually want it, or can afford it, but it's there if they can impress me between now and launch and if not I'll cancel it, or see if I can find someone else that wants it.

2016- the year of VR?

Posted: 16 Mar 2016, 16:44
by Johnmcl7
You're right to get the order as now you have the choice whereas if you waited and decided you really wanted it, sat the moment it looks like you wouldn't be able to get it. The Sony system obviously has the advantages that aside from being cheaper, there's the fact that every PS4 out there is compatible whereas I think the potential field of compatible PC's for VR is very, very small looking at the Steam stats. On the other hand the PC has the advantage that it's an open platform and I guess there's a high chance those who have spent a lot on a high end PC are more likely to fork out for a VR headset.

I'm curious to see how it goes and certainly looking at the demand so far it looks like there is potential for VR but there's going to have to be a lot of material I'm interesting before I fork out even for the cheaper PS VR system.

John

2016- the year of VR?

Posted: 16 Mar 2016, 17:57
by jurassicjim
Sony have some good developer son board, so fingers crossed for some good content.

j

2016- the year of VR?

Posted: 22 Mar 2016, 10:59
by Tappy
Yeah, from a standing start the price point for the PSVR is mighty good considering a PS4 is... I dunno £300 with a camera. Whereas a PC that can run the other gubbings is probably closer to £800.

However, as you say, if you already have the PC and are interested, then you're probably going to get the Vive or Occulus. I must say that I am interested, but wish there was only one option!

2016- the year of VR?

Posted: 24 Mar 2016, 01:43
by Johnmcl7
Even if I had a suitable PC (I likely will at some point this year as my desktop is overdue a GPU upgrade at least) I'd still be more interested in PS VR for its lower price which is still a lot of money. Also I think the Sony system has a good chance of wide developer support with the much wider market even allowing for the fact I suspect I higher percentage of VR capable PC owners will purchase an Occulus/Vive vs how many PS4 owners will buy PS VR.

John

2016- the year of VR?

Posted: 24 Mar 2016, 09:45
by jurassicjim
Johnmcl7 wrote:Source of the post Even if I had a suitable PC (I likely will at some point this year as my desktop is overdue a GPU upgrade at least) I'd still be more interested in PS VR for its lower price which is still a lot of money. Also I think the Sony system has a good chance of wide developer support with the much wider market even allowing for the fact I suspect I higher percentage of VR capable PC owners will purchase an Occulus/Vive vs how many PS4 owners will buy PS VR.

John


What is there, something like 60 million ps4's in the world? I think after it has been out for a year, the price has dropped and developers have got to grips with it, it should be a pretty good proposition.

I just hope companies keep up with support and it doesn't fizzle out like 3D.

j

2016- the year of VR?

Posted: 25 Mar 2016, 00:38
by Johnmcl7
It looks close to that and agree with you on 3D and hoping companies will be more careful to make better use of technology after the colossal failure of 3D.

John

2016- the year of VR?

Posted: 29 Mar 2016, 09:30
by Tappy
I want a VR headset now! Just read that PornHub are making VR compatible films...

2016- the year of VR?

Posted: 20 Jul 2016, 21:40
by Johnmcl7
When I was on holiday I spotted a place that was doing VR experiences with Occulus Rift kits (turned out to be the DK2's) so thought I'd give it a go with half hour one day and then a full hour the next. My opinion of VR had been steadily dropping and I'd decided against PS VR even as I didn't think it was worth the cost but now after trying even the more basic Occulus kit, I'm now wanting to buy the Vive. It's not what I was expecting at all as I thought it was a bit of a gimmick but it was surprisingly immersive and even on a Minecraft rollercoaster tech demo, there was quite a feeling of motion.

Although the Vive is expensive, moreso when considering I need a new graphics card the latter is something I've been planning to get anyway and I'n swaying to the PC for the performance and the fact that I think there's a lot of potential with VR in small indie projects. My main issue with the Rift was the controller as it felt odd using an Xbox controller or mouse as that was outside the world you're in, the Vive's controllers now make a huge amount of sense. I'm a little concerned about the fiddle of setting up the tracking units but I can't see it being as bad as some are making out as many are claiming you must have a large area however it seems to work easily if you're ok with 'seated' VR but I think the room scale stuff would be manageable popping the trackers on top of furniture as there's plenty of it around the room I'd be using it in.

John

2016- the year of VR?

Posted: 21 Jul 2016, 09:42
by Tappy
A guy in work bought the Vive after trying out a preview and he swears by it. I guess he's had it a few months now, but every time you talk to him, he has a new story to tell. His most recent one was about a particularly complex manoeuvre he was doing in Elite which made him feel queasy. This pleased him! He has videos of him and his brother playing some standy-uppy games on it and it's just set up in his bedroom in an open floor space of, say, 2m x 3m.

2016- the year of VR?

Posted: 21 Jul 2016, 11:20
by Replicant
Has anyone tried Samsung GearVR yet?

Is it any good?

2016- the year of VR?

Posted: 21 Jul 2016, 11:59
by Johnmcl7
Replicant wrote:Source of the post Has anyone tried Samsung GearVR yet?

Is it any good?


I've not tried it, annoyingly Samsung only supported the Note 4 on a beta version that they didn't seem to properly release and then the proper Gear VR doesn't support it. Potentially I think it could be good if the head tracking works ok as the Occulus DK2 uses the same resolution (1440p screen, I think it's a note 4 screen basically) and while you can see the gaps between the pixels, it wasn't enough to spoil the experience plus most of the stuff I played was very basic graphically but that didn't matter either.

John